Brawl Stars Nanopowers

Nanopowers are special powers that supercharge each brawler in event modes. Here is what they are and the full list of known Nanopowers, brawler by brawler.

What are Nanopowers?

Nanopowers are extra abilities that modify a brawler's attack, Super and stats, active only in special event modes. They work like Power Cards: every brawler has its own unique set, and each one belongs to a rarity tier. They were introduced with the Ramen Rebellion event in the June 2026 update.

The 4 Nanopower tiers

Baseline
Applies to Shelly, Rare & Super Rare
Augmented
Applies to Epic
Cybernetic
Applies to Mythic
Quantum
Applies to Legendary & Ultra Legendary

Nanopowers by brawler

21 brawlers with known Nanopowers · Only brawlers with confirmed Nanopowers are listed. This page is updated as Supercell reveals more.

Shelly
Baseline
Main Attack range +1 and less spread
Attack range increases from 7.67 to 8.67 tiles and its spread decreases from 27° to 20.25° (-25%).
Super fires 2 times
The Super shoots a second time 0.25 seconds after activation.
Heals 800 per second while moving
Heals 200 health every 0.25 seconds while moving.
Nita
Baseline
Main Attack size +40%
Attack width increases from 1.67 to 2.33 tiles.
Super charges automatically over time
The Super charges in 26.7 seconds. Her Hypercharge does not charge.
Giant Bruce with +120% more health
Bruce's health increases from 8600 to 18920 at Power 11.
Colt
Baseline
Main Attack projectiles bounce off walls
Attacks bounce off walls. With every bounce the projectile gains 1.67 tiles of range, up to 7 times.
Super projectiles are 100% wider
Super width increases from 0.67 to 1.35 tiles.
Movement speed +30%
Movement speed increases by 30%. Stacks with the Slick Boots Star Power.
Bull
Baseline
Main Attack range +1.5
Attack range increases from 5.33 to 6.83 tiles.
Super dash +75% faster
Super dash speed increases from 2000 to 3500.
Instantly defeat enemies below 30% health
Damaging enemies below 30% health instantly defeats them. Low-health enemies glow red with a skull icon.
Jessie
Baseline
Main Attack fires twice
Attack shoots a second time 0.35s after activation. Reload per ammo takes 0.6s longer.
Super can summon turrets twice
The Super has 2 uses and 2 turrets can be active at the same time.
Energy orbs split into 2 and travel 30% further
The first hit creates 2 chain projectiles targeting different enemies. Chain range increases from 6.67 to 8.67 tiles.
Brock
Baseline
Main Attack explosion and fire area +40%
Explosion radius increases from 1.5 to 2.1 tiles and fire area radius from 1 to 1.96 tiles.
Super charge rate +50%
Charges the Super 50% faster. The Hypercharge still charges at the same speed.
Gadget cooldown much faster
Gadgets charge in 25% of the usual time.
Dynamike
Baseline
Main Attack damage +25%
Attack damage increases from 1600 to 2000 at Power 11.
Super explosion +50% larger
Super radius increases from 2.67 to 4 tiles.
Dynamite detonates faster
Attacks and Super explode in 40% of the usual time. Long throws only detonate on landing.
Tick
Baseline
Main Attack deploys 2 more mines
Attack splits into 5 mines instead of 3.
Super can be used twice
The Super has 2 uses and 2 heads can be active at the same time.
Bigger head: Health +2000 and damage +30%
Head health increases by 2000 at all Power Levels and its damage from 4000 to 5200 at Power 11.
8-Bit
Baseline
Main Attack projectile speed +20%
Attack projectile speed increases by 20%.
Super damage boost area +35%
Super radius increases from 3.33 to 4.5 tiles (6.75 with Boosted Booster).
Takedowns grant +15% speed (max 60%)
On takedowns movement speed increases by 15%, up to 60% after 4 takedowns.
El Primo
Baseline
Main Attack range +2.5
Attack range increases from 3 to 5.5 tiles; projectile speed decreases by 20%.
Super area +50% larger
Super radius increases from 2.67 to 4.67 tiles (+75%).
Super and Hypercharge charge 40% faster
Charges both the Super and Hypercharge 40% faster.
Barley
Baseline
Main Attack area size +20%
Attack radius increases from 2 to 2.4 tiles.
Super area duration +100%
Super duration increases from 3.9 to 7.8 seconds.
Attacks poison for 300 damage over 3 seconds
Attacks and Super poison targets for 3s, 300 damage per second at Power 11. Poison does not charge Super.
Poco
Baseline
Main Attack fires in a 120° cone
Spread increases from 58.5° to 120° and projectile count from 4 to 8.
Super heals +30% and +3 range
Super healing to allies rises to 5460 and to himself to 6300 at Power 11. Range increases from 9.33 to 12.33.
Damage +35%
Attack damage increases from 1520 to 2052 at Power 11.
Rosa
Baseline
Creates a bush on Main Attack
Spawns a bush when attacking. These bushes are not destroyed on new rounds.
Super duration +70%
Super duration increases from 4 to 6.8 seconds.
Damage and speed in bushes +40%
Damage and movement speed increase by 40% while in bushes.
Carl
Baseline
Main Attack size +25%
Attack width increases from 1.67 to 2.08 tiles.
Super area +60% and grants speed
Super radius increases by 60% and movement speed during Super by 10%.
Leaves a trail of fire while moving
Drops hot rocks while moving that burn enemies for 4s (600 damage per second at Power 11).
Sam
Augmented
Main Attack grants speed for 1 second
A bar charges in 1 second; when full, the next attack gives a 50% speed boost for 1 second.
Knuckles slow enemies
The Super slows enemy movement for 0.5 seconds.
Knuckles auto-charge Super on the ground
The Super auto-charges in 3 seconds while the knuckles are on the ground.
Edgar
Augmented
Defeating an enemy refreshes Gadget cooldown
If Edgar defeats an opponent while his Gadget is on cooldown, it resets instantly and can be used again.
Super and Hypercharge charge +200% from Trait
His Trait charges the Super and Hypercharge much faster. Does not affect charging from attacks.
Attack range +1 and wider
Attack range increases. Stacks with the Hyper Buffie.
Melodie
Cybernetic
Each attack grants 2 Notes, up to 5
Landing an attack grants 2 notes and the maximum rises to 5.
Super up to 5 uses, dash up to 50% faster
The Super can be used 5 times instead of 3 and the dashes are faster.
Notes orbit 75% faster
The notes orbit 75% faster. Also affects Hypercharge notes.
Mico
Cybernetic
Super range +70% and +2000 damage
Super range and damage increase, widening the landing radius.
Attack range +1 tile
Main attack range is extended and stacks with the Presto Gadget.
Reload 50% faster
Reload speed is greatly increased.
Clancy
Cybernetic
Start the game at Stage 2
Clancy skips Stage 1.
Super destroys walls and is 50% larger
Super projectiles destroy walls but disappear on impact.
Attack range +1 tile
Attacks have a longer range.
Meg
Quantum
Mecha mode: more projectiles, wider spread
In Mecha form attacks fire 3 projectiles per shot instead of 2, spread from 9° to 23.4°.
Mecha Super range +1.5, destroys environment
Mecha Super range increases from 4.33 to 5.83 tiles and breaks through obstacles.
Mecha takedowns grow size and +800 max HP (max +8000)
Takedowns in Mecha add 800 max health at Power 11, up to +8000. Lost when the Mecha is destroyed.
Kenji
Quantum
Slash attack range +1.5
The slash attack reaches further. Does not affect the dash attack's range.
Super charges +35% faster and stays at target location
The Super charges faster and teleports Kenji to the middle of the Super on cast.
Healing from attacks +80%
Kenji heals more from damage dealt. Multiplicative: 35% becomes 63%.