- Health increased 2500 → 2800
- Main attack max damage increased 1700 → 1800
Piper has been outshone by other marksmen for some time. Extra health helps with trading, and the damage bump widens the pool of Brawlers she can quickly take down.
- Main attack damage increased 1300 → 1400
- Star Power — Hard Candy: Shield increased 40% → 50%
Like Piper, Mandy fell out of consideration after her Super/Hyper charge damage changes. She shouldn't one-shot every squishy Brawler, but she needs more damage to compete with other marksmen.
- Super damage increased 600 → 800
Gale should be shining in such an aggressive meta, but his overall strength is too low to be a desirable pick.
- Main attack reload speed decreased 2000 → 1800
Tara's core kit is still incredibly powerful but lacks consistency, so she gets more uptime on her damage.
- Star Power — Shell Shock: Slow changed from 350 to 55%
- Gadget — Fast Forward: Cooldown decreased 20s → 16s
Shelly is a fantastic counter to aggressive metas but falls short at overcoming that aggression — more dashing frequency and more control with Shell Shock.
- Reload speed reduced 1600 → 1400
Throwers are struggling in an aggression-heavy meta; Mike gets more pressure and map control.
- Super damage increased 150 → 200
- Super — Lawrie HP increased 3000 → 3300
Extra oomph for the Twin, with more damage and survivability once Larry has ramped into his Super.
- Main attack reload speed reduced 1700 → 1500
- Main attack damage increased 1040 → 1100
More consistency and baseline damage so those threatening explosions rain in more often.
- Super projectile speed increased 1504 → 1700
- Hyper Super projectile speed increased 2104 → 2300
The main thing holding Barley back is how quickly he can get his damage and control out, so both Super forms get faster projectiles.
- Super — GriGri's HP increased 3600 → 4000
Juju's main attack does great work, but GriGri was too weak to be a competitive pet.
- Gadget — Grand Piano: Piano speed reduced 2500 → 1500
- Main attack damage increased 1160 → 1280
Gray lacks the firepower to be used unless paired with a Brawler that makes full use of his portals. Baseline damage plus evening out his Gadgets makes him more consistent and versatile.
- Movement speed at Level 0 increased 650 → 680
- Speed bonus from Level 1 decreased 170 → 140
Surge often struggles to get out of his first stage, so some of the stage-one bonus moves into stage zero.
- Super — Main attack damage increased 1000 → 1100
- Health increased 3700 → 4000
- Star Power — Mystical Star Technique: Healing increased 162 → 216
She has a tough time against assassins with larger burst windows, and Mystical Star Technique wasn't hitting the value bar.
- Super charge rate increased 96 → 100
- Hyper charge rate increased 25 → 30
Assassins and aggression drive the meta, but nobody invited Buzz out for fun. Slight availability buffs let him dive in more regularly.
- Main attack projectile size increased 50 → 60
More reliability landing the main attack, without touching the power that makes him oppressive when too strong.
- Main attack damage increased 740 → 820
Carl is Mr. Consistent, but not impactful enough compared to the current cast of damage dealers and anti-tanks.
- Main attack heat consumption reduced 450 → 380
Recent heat changes made her Star Powers hard to use — more space to stay above the 80% threshold.
- Main attack (Eat Static) damage increased 740 → 1240
After recent bug fixes to R-T's mark, his Super damage can safely return to its previous state.